![]() ![]() Without a solution eventually apple II sierra games wont be playable since save games will be impossible due to sierras disk label/proprietary save game formats. My only fear there will be the floppyEMU wont like 140k 2mg images but have to try unless there are any other ideas out there. I think if I had a 140k blank (or really any 140k 2mg file) I could try formatting that in an emulator in kings quest and copying that to the floppyEMU. The floppyemu does not support writing to NIB images or Id just try and make a save game disk on a blank NIB in an emulator and copy it to the floppyEMU. It would be super if there existed a blank 140k 2mg image. Right now I just have a real disk drive tagged off my apple IIc for the save games but of course eventually floppies will all fade away completely. DSK,DO,PO do not have headers for this and will always show as default 255 and wont work.Ī solution may be 140k 2mg image but I cant find a 2mg image of any kind at 140k since these images are normally for the Apple II GS 800k and above images. Only NIB and 2mg images, to my knowledge, support volume numbers. For KQ2 I think its 050 but I could check them all to be sure. ![]() Unfortunately the save game disk for Sierra games must be made IN the games using command: init disk which formats a save game disk and also assigns it a volume number that MUST be set. No problem I just use NIB files that have the volume number set. ![]() For instance almost all Sierra games (Kings Quest 1,2,3,4 man hunter, gold rush etc). Awesome device! A bunch of games require a volume number in order to function. I can reject independent and shareware RPGs if they are clearly amateur efforts with no innovations or accolades attached to them.Recently purchased a floppy Emu. My definition of what constitutes an "RPG" encompass several criteria, which can be found in the FAQ.Ĥ. I have the roms and the disk image for an SSI game called North Atlantic 86. </ p > < p > The state can optionally be automatically saved on AppleWin exit, and (automatically) restored on AppleWin restart.Hello I just installed AppleWin Emulator on my IBM PC, and Im trying out some old Stragtegic Simulations Inc (SSI) wargames that I owned. This can be useful for continuity across AppleWin sessions or to help with games that don't have a save option. Exceptions made and ambiguity resolved at my discretion.ģ. SSI Save game disk using AppleWin emulator. Console games do not appear on my playlist unless they also had PC releases during their original release schedule (generally within 2 years of the console release). To appear on my play list, a game must be a a) single-player RPG released for a personal computer, and b) in a language that uses a Latin alphabet. I am going in chronological order on two sections of the list: a) all RPGs in the 1990s, and b) non-PC RPGs that I missed during my first four years of blogging when I played only games released for DOS.Ģ. I am following a list of CRPGs in chronological order derived from several sources, including Wikipedia, MobyGames, GameFAQs, and contributions from readers. ![]() Read the original posting explaining this blog and this posting to understand the current playing order.ġ. Revisiting: The Return of Werdna: The Fourth Wizar.Lands of Lore: Won! (with Summary and Rating).Game 458: The Fountain of the Gods (1988).Ultima Underworld II: A Song of Ice and Fire.The events of the first Wizardry followed, and this is how Werdna describes the final encounter: Werdna ambushed Trebor in his throne room with a paralysis spell, stole the amulet, and retreated to his 10-level dungeon beneath Trebor's castle. Werdna spent years researching how to acquire the artifact safely, then finally mounted his expedition-only to find that King Trebor had snatched the artifact only hours earlier. No one knew if the gods had left it behind deliberately or accidentally, or if it had somehow been involved in sending the gods home. The amulet was found the next day, hanging around the neck of a statue. Something then drove the gods back through the portal. You want revenge." Adams's well-written backstory portrays Werdna as a sorcerer absolutely obsessed with an ancient amulet that was left behind when a demented mage opened a portal to another dimension, allowing a group of gods to cross through and visit destruction on the world. The plot of the game is encapsulated in Sir-Tech's ads: "You're Werdna. ![]()
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